Can I use the softest physics to make the hardest game?
→ Play the game (for some reason):
→ "Cord Cutter" & "The Floor" by Boom Kitty:
→ "Crazy" by Antti Luode
→ "Vicious" by Kevin MacLeod ()
So this week I decided to make a rage game. Why? Well I just wanted to. It's definitely not because I was recently playing "Getting Over It with Bennett Foddy" and couldn't finish the game, so wanted to make others suffer.
This game uses a pretty neat mechanic called soft body physics. In the Box2D physics engine built into unity, no physics objects can bend or deform, which is absolutely no fun. So I programmed up my own substitute, and by programmed up I mean patched up my old code with stuff from the internet.
The game is called "Stick With It" 'cause you're like sticking to stuff, get it? In the game, you control a little blobby guy who is generally unimpressed with your jumping skills. An arrow constantly moving back and forth indicates the direction you can jump. But be careful! One wrong tap and it's back to the beginning.
I think I kinda failed at the whole "rage game" goal, which is to make something frustratingly hard that you still can't put down. This game, which is not even that hard by the way, is also not fun.
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Check out some of my other "I Made" videos like this:
I Made Minecraft in 24 Hours:
I Made a Game with Intentional Bugs:
I Made a Game with Infinite Levels:
Also check out @Dani (although you already have) who I believe I owe some description links to:
Dani - Programming a Boss Battle For my Game:
Dani - He said I Couldn't Make a 3D So I Made One!
Dani - I Turned Youtube into a Giant Battle Royale Game:
Now hopefully I won't spend 2 years developing this and turn it into a full steam release. jk, go check out @Jonas Tyroller and wishlist Will You Snail? on steam.
Jonas Tyroller - Can We Make This Button Fun To Press?
Jonas Tyroller - I Made a 500 IQ Vacuum Cleaner (Devlog)